Published Projects
HardDriverz is an Arcade Racer with 16 customizable kart pieces across 6 tracks. I balanced the modular parts and pickups.
Team Size: 54 Developers
Software: Unreal Engine 5.5
Development Time: ~4 Months
Role/Focus: Systems Design, Balancing
Kila: Hourbound is a time-based Action Platformer. I led a team of 8 designers to create 4 distinct combat & platforming levels.
Team Size: 27 Developers
Software: Unreal Engine 5.6
Development Time: 6 Months
Role/Focus: Lead Level Designer / Narrative Designer
Narrative Work
A single player mod for Starfield - A research lab ravenged by pirates with secrets around every corner.
Team Size: 1 Developer
Software: Starfield: Creation Kit
Development Time: 315 Hours / ~4 Months
Focus: Narrative / Quest Design
A single-player mod developed for Starfield. I used defamiliarization in tandem with an NPC to test the impact on the player.
Team Size: 1 Developer
Software: Starfield: Creation Kit
Development Time:
Focus: Narrative Design, Defamiliarization Techniques
Level Design Work
A Half-Life 2 single-player level where I created custom electrified sawblades to move electricity, defeat enemies, and solve puzzles.
Team Size: 1 Developer
Software: Source Engine (HL2)
Development Time: 300 Hours / ~2 Months
Level Focus: Level Design
A Dying Light single-player level where you parkour, explore multiple routes, and cut down zombies with a very sharp blade.
Team Size: 1 Developer
Software: Dying Light Developer Tools
Development Time: 120 hours / ~3.5 months
Level Focus: Level Design/Open-World Design