Published Projects

HardDriverz is an Arcade Racer with 16 customizable kart pieces across 6 tracks. I balanced the modular parts and pickups.

Team Size: 54 Developers

Software: Unreal Engine 5.5

Development Time: ~4 Months

Role/Focus: Systems Design, Balancing

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Kila: Hourbound is a time-based Action Platformer. I led a team of 8 designers to create 4 distinct combat & platforming levels.

Team Size: 27 Developers

Software: Unreal Engine 5.6

Development Time: 6 Months

Role/Focus: Lead Level Designer / Narrative Designer

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Narrative Work

A single player mod for Starfield - A research lab ravenged by pirates with secrets around every corner.

Team Size: 1 Developer

Software: Starfield: Creation Kit

Development Time: 315 Hours / ~4 Months

Focus: Narrative / Quest Design

A single-player mod developed for Starfield. I used defamiliarization in tandem with an NPC to test the impact on the player.

Team Size: 1 Developer

Software: Starfield: Creation Kit

Development Time:

Focus: Narrative Design, Defamiliarization Techniques

Level Design Work

A Half-Life 2 single-player level where I created custom electrified sawblades to move electricity, defeat enemies, and solve puzzles.

Team Size: 1 Developer

Software: Source Engine (HL2)

Development Time: 300 Hours / ~2 Months

Level Focus: Level Design

A Dying Light single-player level where you parkour, explore multiple routes, and cut down zombies with a very sharp blade.

Team Size: 1 Developer

Software: Dying Light Developer Tools

Development Time: 120 hours / ~3.5 months

Level Focus: Level Design/Open-World Design

Other Design Work

Hey! My name is Sereen Hamideh. I’m a narrative and level designer with a background in fantasy writing, 3D modeling, and graphic design.